Summary table: seven bats, seven profiles
The seven previous sections have described each profile with its internal logic, its nuances and its limits. The table that follows does not replace those descriptions — nuances do not fit in a cell — but it allows a comparison at a glance of the variables that weigh most in the decision: blade, rubbers, weight and the kind of player each combination serves.
| Profile | Blade | Forehand rubber | Backhand rubber | Assembled weight | Typical player |
|---|---|---|---|---|---|
| 12.1 Beginner | All-wood 5-ply, allround | Inverted control or soft tensor (≤ 42° ESN), 1.7 mm to 2.0 mm | Same as forehand | 155-175 g | Beginner building technique |
| 12.2 Offensive club | All-wood 5-ply, offensive | Medium tensor (42-47° ESN), 2.0 mm or max. | Same or slightly softer | 170-185 g | Competitive club player |
| 12.3 Modern attacking | Outer composite (ALC), 5+2 plies | Hard tensor (> 47° ESN), max. | Medium-hard tensor, 2-3° less | 185-200 g | Advanced two-winged attacker |
| 12.4 Chinese style | Outer carbon or all-wood 7-ply | Boosted Hurricane (~ 40° DHS), max. | Medium European/Japanese tensor | 190-200+ g | Technical attacker with physical conditioning |
| 12.5 Classic defensive | All-wood 5-ply, defensive | Medium or medium-low tensor, standard thickness | Long pimples, thin sponge or OX | 155-175 g | Defender (chopper) with counter-attack |
| 12.6 Blocker | Stiff, 5-7 plies or composite | Medium or medium-low tensor | Short pimples or anti-spin, thin sponge | 165-180 g | Blocker close to the table |
| 12.7 Modern allround | Inner composite (inner carbon) | Soft tensor (< 42° ESN), max. | Same or very similar | 170-185 g | Versatile player, varied game |
A few readings the table makes easier.
The assembled weight traces a clear arc: the extreme control and defensive profiles are the lightest, the pure attacking ones the heaviest. That is no accident. The passive power that mass provides benefits the attacker, while the manoeuvrability that lightness gives benefits the defender and the beginner, as argued in 11.5.
The asymmetry between sides grows as the profile becomes more specialised. The beginner and allround profiles mount almost identical rubbers on both faces; the defensive and blocking ones combine radically different surfaces. The degree of asymmetry is, in itself, an indicator of the kind of game the bat proposes, following the logic described in 11.4.
The blade marks the boundary between families. The first three profiles and the allround share an offensive vocation and differ by type of construction — all-wood, outer composite, inner composite. The defensive and blocking ones start from different premises, where the stiffness or the flex of the blade is after not speed but control of the incoming spin. The Chinese style is a case apart: it shares a blade with the modern attacker but combines it with a rubber whose operating philosophy — friction of the topsheet plus boost — alters the character of the assembly completely.
None of the seven combinations is superior to the others in the abstract. Each resolves a different problem for a different player. The choice begins by identifying what kind of player one is — a diagnosis taken up in chapter 15 — and what style is played or is meant to be played — chapter 16. This table is the map; those chapters, the compass.